IMAC engineering course

IT - Multimedia - Audiovisual - Communication


Degree
Engineer


Type
Full-time


Duration
3 years


Graduation level
Bac +5 master's degree

Why become an engineer combining the arts and sciences?

Engineers who take this course can combine creativity with proven scientific skills. This course trains high-level professionals in the fields of video games and special effects, the web and audio-visual media.

What will I gain from this course?

  • Objectives

    • To combine a creative spirit with scientific knowledge
    • To provide a solid start in science and computing, while also developing artistic culture
    • To provide training in audio-visual tools
    • To be able to manage technical and artistic projects
  • Skills

    • Programming and algorithmic skills/understanding
    • Mathematics of video games and perspective
    • Design, digital arts
    • Audio-visual design
    • Project management

Job prospects

  • Examples of practical applications

    • 3D reconstruction software
    • Augmented reality
    • Video production 
    • Video games
    • Web sites and applications
    • Databases
  • Jobs / Functions

    • Web Project Manager
    • Web Developer
    • Web consultant
    • ‘Full stack’ programmer
    • UX designer
    • Database developer
    • Production manager
  • Sectors of activity

    • IT, web
    • Video games
    • Multimedia, animation
    • Communication, marketing, advertising
    • Audio-visual, digital entertainment
    • Teaching and research
Companies that have employed graduates from this course:

UbisoftSmileNetemediaINAJunoMikros ImagePlayapp...

Key figures

95 %
of young graduates found their 1st job 6 months after graduation (class of 2021)

65 %
of end of study placements lead to a job offer

31 000 €
average gross annual salary for new recruits in France and abroad

How is the course run?

Programme

 1st year of the engineering cycle – Discover

Students that are recruited by IMAC follow a wide variety of courses. The first year of teaching/training provides each student with a common and solid base of knowledge and skills.
 

Basics of video practice  History of art Introduction to programmingProgrammation webApproach to image synthesisDesignUpgrading in mathematicsHistory of cinema ...

 2nd year of the engineering cycle – Deepen your knowledge      

In second year, students develop their skills with more targeted courses.

Game programmingMathematics for computing and imaging Image synthesisNetwork administrationWeb designAudio-visual Framework web ...

Tutored projects are an important part of the year. Straddling the two semesters, they give students an initial insight into a long-term project.

Supervised by professional tutors, students respond to a customer request.

 3rd year of the engineering cycle – Find your speciality

In third year, students choose the field they are most passionate about. Three main themes are offered, and courses/teaching can be combined.

At the same time, students learn a common core of teaching and are involved in discovery classes. Students can complete their training by taking a double degree in cinema or a double degree in computer science with an image option. Some students spend their final year abroad.

To complete their major, students go on internship from April onwards.

  • Web

    • e-marketing 
    • Cloud computing 
    • Web and mobile technologies service design 
    • Python 
    • Data design
  • 3D

    • GP/GPU 
    • Advanced programming
    • Augmented virtual reality
    • Video games 
    • Physics engine
    • Advanced OpenGL 
  • Audio-visual

    • Interactive device
    • Sound design 
    • Artistic direction scenography 
    • New forms of cinema
    • Advanced post-production

Projects and internships


Projects and internships

As part of their professional development, students apply their knowledge by carrying out a wide range of projects.

  • 5 projects per semester, which may count towards the subject's overall grade
  • 1 tutored project taking place throughout second year
  • An average of 3 people per project


Projects at IMAC

Projects enable students to become more independent, gain experience in project management, and learn about teamwork. They take place over several weeks and are sometimes common to several subjects (OpenGL and C++, databases and HTML, etc.).

Our equipment
The following equipment is available to students:

  • Traditional multimedia software
  • Self-service audio-visual equipment (cameras, sound equipment, booms, stands, etc.)
  • A green background and a drone, GoPro, stereoscopic 3D screen, quadrotor, camsmart, oculus rift virtual reality headset, etc.
     

Discover the projects 

Internships are a real springboard to working life, enabling students to discover the environment in which they will be working.

  • 3 placements, 2 of which are compulsory (one in IMAC2, the other in IMAC3)
  • An average of 8 months spent in a company throughout the course
  • 60% likelihood of an offer of employment following third-year placement


The dates

To validate their degree, students must complete two work internships:

  • 4 months starting in June in IMAC2
  • 6 months starting in April in IMAC3

First-year students have the opportunity to do a two-month internship during the summer holidays.

Admissions

Pre-requisites

    • The IMAC course recruits from bac+2 level upwards
    • Have an interest in both the arts (graphic arts, cinema, music, digital arts, etc.) and the sciences (programming, mathematics, signal processing, etc.) 

    Without necessarily being a specialist in each of these fields.

  • Scientific profiles
    Classes préparatoires, BUT computing, BUT MMI (formerly SRC), Maths and IT degree, Physics degree etc.

  • Artistic profiles
    BTS visual communication, BTS audio-visual, degree in cinema,  art schools, etc.

It is a possibility to join the course straight into second year if the qualifications attest to the required level (Bac +3).

 

Admission procedures

Assessment of the applicant's file and then potentially an individual interview.

Applicants must provide their school record (containing their grades), a cover letter and their CV. The application must include a detailed portfolio of creations or evidence of artistic sensitivity.

How do I apply?

Applications for the 2022/2023 academic year will open on the 2nd of May. Applications can be sent via the Université Gustave Eiffel (UGE) website, to which the programme belongs. The ESIEE-ESIPE merger does not change the university status of the IMAC public engineering programme. Consequently, tuition fees remain at the rate set by the Ministry of Higher Education and Research, currently €601 plus CVEC (student life and campus contribution).

Deadline for applications:

  • 1st session: 2 May to 2 June 2023
  • 2nd session: 10 July to 27 August 2023
     

https://candidatures.univ-eiffel.fr/ecandidat/

That's what they say!

Clément Champetier, class of 2014

Mikros Image Developer

What IMAC gave me was above all a spirit of curiosity. The solid technical foundation and artistic culture taught over the 3 years are just the starting point. Today, it's this curiosity that allows me to tackle new things with greater serenity, because IMAC taught me to challenge myself, to share, to ask questions, to want to understand how things work, so that I don't remain locked into certainties.

Conférence des grandes écoles
Commission des titres d'ingénieur
Eurace
Label diplôme d'ingénieur

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