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Resources

ESIEE Paris is particularly well equipped in microelectronic technology (300 m² of cleanrooms), which is used during teaching, research and company support activities. These resources are managed by the Microelectronics and Microsystems Department (French acronym: SMM).

 

300 m² of cleanrooms

 

The Microelectronics and Microsystems Department (SMM) has over thirty years of experience with microelectronic- and microsystem-related processes. The work of the SMM focuses strongly on the production of silicon-based prototypes and small series. Functional microcomponents are used not only for highly specialised applications such as oil exploration, aeronautics and integrated optics, but also for "general public" use (telephony, motoring, etc.).

 

The SMM aims to:

  • make the technical resources of cleanrooms available for formal and ongoing adult education (internal or external training) and for the research projects of ESIEE Paris and the ESYCOM (lecturers, researchers and PhD students)
  • support companies and public research laboratories (SCHLUMBERGER, SAGEM, AUXITROL ESTERLINE, NXP, the French National Centre for Scientific Research or CNRS, the French Atomic Energy Commission or CEA, and the French National Institute for Health and Medical Research or INSERM) in the conduct of research projects or stages of technological processes in the framework of industrial or public agreements
  • host companies working outside the MEMS (micro-electrical-mechanical systems) sector in the framework of partnerships
  • develop international research partnerships (USA, Great Britain, Egypt, Singapore, China and Japan).


Virtual reality room

 

An immersive virtual reality room has been completed at ESIEE Paris: spectators/participants are immersed into a virtual scene that is projected in 3D using polarised video projectors. Equipped with 3D sensors and data gloves, they are able to interact with the scene in real time.

This room has been developed to meet the requirements of the Virtual Development Scientific Interest Group, which aims to consolidate research activities involving the use of virtual reality to create environments leading to 3D representations, with particular reference to audiovisual aspects.