Involved people : Zouina Aktouf, Gilles Bertrand, Christophe Lohou.
We propose several parallel 3D skeletonization algorithms which are based on the two topological numbers presented above. These two numbers make it possible to detect the simple points and to have geometrical conditions leading to a surface or curvilinear skeleton. For example, we proposed an algorithm which uses a decomposition in sub-meshs of the initial cubic mesh [ Akt97 ].
Within the framework of the orders (see the section ``Orders and digital topology''), we proposed particularly simple and effective parallel skeletonization algorithms, ensuring moreover a perfect centering of the skeleton with respect to the original object. Conditions characterizing ends of curves or surfaces boundaries make it possible to obtain curvilinear or surface skeletons (fig. 4).
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